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Doodle Jump

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Doodle Jump is a vertical-scrolling arcade game where the player controls a character that constantly bounces upward on platforms. The objective is to climb as high as possible without falling. Movement is controlled by tilting the device left or right, while the character automatically jumps. Players must land on platforms and avoid missing them, as falling results in the end of the round. Some platforms are stationary, while others move, break, or disappear after use, adding challenge and variation.

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Doodle Jump is a vertical-scrolling arcade game where the player controls a character that constantly bounces upward on platforms. The objective is to climb as high as possible without falling. Movement is controlled by tilting the device left or right, while the character automatically jumps. Players must land on platforms and avoid missing them, as falling results in the end of the round. Some platforms are stationary, while others move, break, or disappear after use, adding challenge and variation.

Obstacles and Power-Ups

As the character moves higher, new elements are introduced. Enemies appear that can knock the player down, but they can be defeated by shooting projectiles, which are triggered by tapping the screen. Some platforms launch the character upward, while others are connected to springs or trampolines for extra height. There are also power-ups such as jetpacks or propeller hats that temporarily increase vertical movement. These additions require quick decisions about where to land and how to avoid danger.

Design and Progression

The visual style uses a notebook theme with hand-drawn effects, keeping the screen layout simple and readable. The level design is infinite, with increasing difficulty as height is gained. Since the layout is randomly generated each time, no two sessions are exactly alike. Players aim to beat their previous high scores or compete against others. The structure supports short play sessions, with rounds often lasting only a few minutes unless advanced progress is made. The game’s focus on constant motion and spatial awareness makes each run different.

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