Advertisement
Sort the Court places the player in control of a kingdom where each action is reduced to a binary choice. Characters appear one by one, each with a specific request or proposal. The player can only answer yes or no, but each decision causes immediate shifts in three main areas: gold, population, and morale. This minimal input style builds a system where long-term outcomes are shaped through short exchanges.
Advertisement
Similiar games
Sort the Court places the player in control of a kingdom where each action is reduced to a binary choice. Characters appear one by one, each with a specific request or proposal. The player can only answer yes or no, but each decision causes immediate shifts in three main areas: gold, population, and morale. This minimal input style builds a system where long-term outcomes are shaped through short exchanges.
Characters return over time, often responding to earlier choices or presenting ongoing storylines. Some offer trades, others bring potential risks or benefits tied to luck or delayed consequences. The player must quickly evaluate which decisions align with broader goals, like expansion or financial stability. Over time, patterns emerge, but randomness remains a factor, requiring adaptability rather than fixed strategies.
Each in-game day ends with a summary that reflects the cumulative result of decisions made. As the kingdom grows, more characters and situations are introduced, expanding the range of possible effects. There are no direct controls beyond the yes/no mechanic, so the challenge lies in managing shifting conditions with limited input. Success depends on maintaining a steady balance across resources while reacting to new developments without predictable cycles.
Discuss Sort the Court