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Turbo Dismounting is a physics-based simulation game centered around launching a character into destructible environments. The main task is to place the character in a vehicle or pose them in a set position, then trigger motion toward various obstacles. The objective is to cause as much damage as possible to the character using speed, collision, and environmental elements. Each scenario is designed to test how the player sets up the launch and what combinations of objects result in higher scores.
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Turbo Dismounting is a physics-based simulation game centered around launching a character into destructible environments. The main task is to place the character in a vehicle or pose them in a set position, then trigger motion toward various obstacles. The objective is to cause as much damage as possible to the character using speed, collision, and environmental elements. Each scenario is designed to test how the player sets up the launch and what combinations of objects result in higher scores.
The game includes a variety of vehicles, poses, and objects that can be placed on the course. Vehicles range from bikes to large trucks, each affecting speed and impact differently. Poses influence how the character interacts with the vehicle and environment during the crash. Players can place ramps, barriers, and other items to alter the crash path. Camera angles and slow-motion replays let players observe the destruction from different views and analyze what led to each outcome.
Each attempt is scored based on the damage inflicted, with points awarded for impact strength, distance, and number of collisions. After every run, players can reset and make adjustments to improve results. While the gameplay loop is simple, the variety of setups and the unpredictability of physics keep the experience dynamic. The focus remains on experimentation—changing variables to discover which setups create the most destructive results in each stage.
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